I decided to join Artstation’s Wild West Challenge in Film Character Art category. In this blog post, I will be posting my progress and WIP images. If you prefer, you can also follow my progress here.
#004# – UV TIME
I know that the challenge finished almost a year ago. Unfortunately, I was too busy at work to invest the time needed to properly finish this character. However, I have decided to keep working on it in my spare time. My aim at this point is to finish both the shotgun and the sheriff badge.
I have spent a couple of hours this week to layout the uvs of the shotgun. Here you have some quick renders with a checker pattern. I’m not 100% happy with the way I have separated the shelves, but if modifications are required I will make them on the go.
#003# – Cactus Splitter
Cactus Splitter is ready for texturing
I will start with the general shapes and the blocking of the character the following days.
#002# – Shotgun blocking
I just started blocking the main shapes of the Cactus Splitter, just to see how the different widths of the pieces work in combination with each other. Next step: modeling.
As always and in every step of the process, C&C are welcome!
#001# – Let’s begin
this is the first prop for the asset: the sheriff badge. I was thinking of adding a fastener or a hook to it, that way it could be fastened to the hat even if the character gets involved in serious action events (fights, shootings,… normal stuff in Wild West), but I’m not sure… what do you think?
The next prop will be the double barrel shotgun called ‘Cactus Splitter’.
#000# – Base Concept
I was looking at the submissions for the character concept challenge when I found Michael Mowat‘s awesome concept for a character called Colt. It blew my mind and right after seeing it, I decided that I should try and join the challenge myself.
So I will try to bring this amazing badass lawman to life